Me postulé en línea. Acudí a una entrevista en NVIDIA (San Francisco, CA) en may 2022
Entrevista
Got through technical screen which was a mix of background and tricky embedded knowledge questions. Hiring manager was excited about my skillset and really sold the opportunity. Seemed like we really jived, however next day I got an email that the role was filled by someone more qualified. Their exact wording. Would not recommend, seems like the culture is a bit wack.
Preguntas de entrevista [1]
Pregunta 1
What is a syscall? Circular linked list racers problem.
Me postulé a través de una recomendación de un empleado. El proceso tomó 7 semanas. Acudí a una entrevista en NVIDIA en abr 2026
Entrevista
2 indoor interviews with team-lead and group-lead, went good overall, basic questions such as bit operations, mid level leet code, every interview ended in a positive mood, seemed the interviewers were pleased overall. I received a rejection by mail with no explanation or reason, after a week and a half. The overall process time was a month and a half since applying.
I guess Nvidia doesn't have the time or resources to explain what went wrong....
Me postulé en línea. Acudí a una entrevista en NVIDIA (Yoqne`am `Illit) en dic 2025
Entrevista
1st technical interview, junior position, they were two interviewers: the team lead and a senior.
I introduced myself and a project i did in university, they explained about the role and started asking questions.
first interview- tell me about yourself and projects during your education...,two technical questions, 1. given an array nums and int x, how can you check if x is in nums, after writing the code: how many comparisons does the code have and how can you minimize the number of comparisons in the code, 2. threads problem that requires writing a code with mutexes and locks
Preguntas de entrevista [1]
Pregunta 1
1. given an array nums and int x, how can you check if x is in nums, after writing the code: how many comparisons does the code have and how can you minimize the number of comparisons in the code, 2. threads problem that requires writing a code with mutexes and locks