Me postulé en línea. El proceso tomó 1 día. Acudí a una entrevista en Blizzard Entertainment (East Irvine, CA) en jun 2018
Entrevista
Basically the more you suck up to them, the more they like you. They don't actually care if you have good coding skills/practices or not. If you want an interview at Blizzard, I suggest writing a resume and CV that pumps their dying games up to what they believe is still popular.
El proceso tomó 2 semanas. Acudí a una entrevista en Blizzard Entertainment (Denver, CO) en sept 2024
Entrevista
Quick process, a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult is the instruction that I pretend that the two interviewers are my colleagues and that I should demonstrate my collaboration skills while coding. I was repeatedly interrupted with suggestions, try this, etc. that It was difficult to proceed. I was told to ask questions and discuss my train of thought - something one naturally doesn't do in an interview for fear of saying something wrong. At the one-hour mark suddenly everyone had to attend some other meeting. Collaboration occurs during design meetings and whiteboards, not while you are heads-down coding. It's no wonder nobody passed. Also, don't bother requesting accommodation for a disability - they'll ghost you for asking.
Preguntas de entrevista [1]
Pregunta 1
Develop a complex class involving two containers optimized for performance.
Me postulé en línea. El proceso tomó 1 semana. Acudí a una entrevista en Blizzard Entertainment en nov 2023
Entrevista
Technical interview focused on theory-based questions and object-oriented design, They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
Me postulé a través de una recomendación de un empleado. El proceso tomó 2 meses. Acudí a una entrevista en Blizzard Entertainment (Irvine, CA) en ago 2022
Entrevista
First, a screening call, then a hiring manager interview, then a panel of 3 1-hour technical interviews with members of the team I'd be joining, and an interview with Product Managers.
Preguntas de entrevista [1]
Pregunta 1
Variety of questions around systems design, how certain common technologies work, and some deeper questions around Java.