Me postulé en línea. El proceso tomó 3 semanas. Acudí a una entrevista en Voodoo (París) en abr 2025
Entrevista
The interview was an initial HR conversation, conducted in a friendly and professional tone. It focused on general topics such as my background, experience, expectations, and availability. There were no technical questions. Toward the end of the conversation, I was told that based on team alignment and fit, a decision would be made whether to continue the process with the France or Portugal office. I was informed that I would hear back within a week. However, after my follow-up message, I did not receive any further communication.
Preguntas de entrevista [1]
Pregunta 1
I was asked how I approach game prototyping, specifically, how I balance speed and quality during the early stages of development.
Me postulé en línea. El proceso tomó 1 semana. Acudí a una entrevista en Voodoo (Estambul) en abr 2025
Entrevista
The recruitment process was incredibly transparent, structured, and efficient. Every step was clearly communicated, and the overall experience was smooth and professional. Honestly, it’s one of the best hiring processes I’ve ever been through.
Preguntas de entrevista [1]
Pregunta 1
They were curious about the key aspects I focus on while developing games, as well as the architectures and approaches I prefer to use.
Me postulé en línea. El proceso tomó 4 semanas. Acudí a una entrevista en Voodoo en mar 2025
Entrevista
Inteview process went through four rounds. Each round followed by the usefull feedback and quick few minutes call or email to prepare me for the next step. Introduction(45 min), Technical Assessment(Task 1 Week) + Interview with task reviewer, Interview with studio I would be working for, and Interview with the core management as a final step.