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      Entrevistas en UnityEntrevistas para el cargo de Developer Support en UnityEntrevista en Unity


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      Entrevista para Developer Support

      1 de jul de 2016
      Candidato de entrevista anónimo
      San Francisco, CA

      Otras evaluaciones sobre las entrevistas para el cargo de Developer Support en Unity

      Entrevista para Software Engineer, Engine Support

      21 de mar de 2026
      Empleado anónimo
      Oferta aceptada
      Experiencia positiva
      Entrevista fácil

      Solicitud

      Sin ofertas
      Experiencia negativa
      Entrevista difícil

      Solicitud

      Me postulé en línea. El proceso tomó 3 semanas. Acudí a una entrevista en Unity (San Francisco, CA) en jun 2016

      Entrevista

      Initial phone screen with recruiter, then another phone screen with hiring manager to cover the basics (work experience, skills, etc) Asked to complete a candidate evaluation form where you have to fill out role specific questions and general career information. Next I was sent a series of technical challenges to complete within 48 hours that included building out a working application integrated with one of their services and posted to github, SQL/mongoDB queries, 12 sample emails to prioritize and answer, and an integration document to write. After these challenges I was asked to come in for a series of panel interviews with members of different service teams, 2 people at a time. The feeling between the two teams I saw was a night and day difference. Struck up a great rapport with one team where I was encouraged by an engaging conversation. After members of the other team came in and I started going over experience and technical skills, the lead started to look bored and began playing with his phone in the middle of our conversation! They had me demonstrate some SQL queries on the whiteboard and perform some debugging of C# code in the Unity editor that was using their own APIs. They did not warn me about the nature of the in-person technical challenges even though I had inquired about what to expect for the on-site.

      Preguntas de entrevista [5]

      Pregunta 1

      Please write an integration guide for Unity Ads targeting a single development environment (Unity, Xcode, or Eclipse) and build platform (iOS or Android) of your choice.
      Responder pregunta

      Pregunta 2

      Create a new project (or use an existing one of your own design) in the development environment of your choice to integrate Unity Ads, and build the app to either iOS or Android. Deliverables for this exercise should include access to the project’s source via GitHub and a build of the app via TestFlight for iOS or an APK for Android.
      Responder pregunta

      Pregunta 3

      Write a SQL query to join tables and return the number of unique instances where a date in one table is later than a date in the other table for a given id.
      Responder pregunta

      Pregunta 4

      Please summarize your experience with C++ and C# to include the types of projects you’ve worked on and how recently. Game development projects are of particular interest.
      Responder pregunta

      Pregunta 5

      In our instance of MongoDB, each one of our games in the Unity Ads network is stored as a document in the “game_profiles” collection of the “comet” database, and each of them contains a unique “gameId” property. By default, each new game profile contains three preconfigured ad placement zones. Each zone is uniquely identifiable by their “id” property, and can be either enabled or disabled by setting the value of its “enabled” property to either true or false. These zones are stored as an array assigned to the “zones” property for each document in the “game_profiles” collection. Using JavaScript, write a script to disable every zone with the “id” of “pz” in each document of the “game_profiles” collection.
      Responder pregunta
      6
      avatar
      Respuesta de Unity
      9y
      Congratulations on making it through initial tests and calls to onsite interviews in a timely manner. We strive to provide an excellent candidate experience even through rigorous technical interviews and appreciate your feedback.

      Me postulé a través de un reclutador. Acudí a una entrevista en Unity en ene 2026

      Entrevista

      Not too hard. No leetcode. More about testing my conversation skills and my past experience/projects. Had 4 rounds with one take-home test. Between the 2nd and 3rd round. Take home test was using unity to build a VERY simple project. There was an interview on this test asking me to describe my solution and make some live coded changes.

      Preguntas de entrevista [1]

      Pregunta 1

      C# specific questions about language features (abstract classes, reference types vs value types) and some game dev specific questions about rotations (quaternions, matrices and Euler angles).
      Responder pregunta

      Entrevista para Developer Support Engineer

      2 de jun de 2025
      Candidato de entrevista anónimo
      Sin ofertas
      Experiencia neutra
      Entrevista fácil

      Solicitud

      Me postulé en línea. El proceso tomó 1 semana. Acudí a una entrevista en Unity en abr 2025

      Entrevista

      First interview was a virtual interview with a recruiter. She was very friendly and was very straightforward about the position, what the hiring manager was expecting, etc. She was blunt in that I was likely not going to qualify as I was in software for too long and didn't have much experience with networking, hardware, etc. and let me know pretty quickly. Although I wish the decision with the HM was made prior to an interview, the interview itself was pleasant so can't complain other than that.

      Preguntas de entrevista [1]

      Pregunta 1

      What are your experiences with networking?
      Responder pregunta

      Entrevista para Software Engineer, Engine Support

      28 de oct de 2024
      Candidato de entrevista anónimo
      Bogotá, Cundinamarca
      Oferta rechazada
      Experiencia negativa
      Entrevista promedio

      Solicitud

      Me postulé en línea. El proceso tomó 3 semanas. Acudí a una entrevista en Unity (Bogotá, Cundinamarca)

      Entrevista

      Mess of an interview, they ran late, had to re schedule the meeting and they were late again and at the end they said that specific position was not available, but wanted me for another similar one

      Preguntas de entrevista [1]

      Pregunta 1

      What is the scriptable render pipeline
      Responder pregunta
      1