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      Entrevista para Game Producer

      15 de jun de 2026
      Candidato de entrevista anónimo
      Mysore
      Sin ofertas
      Experiencia negativa
      Entrevista fácil

      Solicitud

      Me postulé en línea. Acudí a una entrevista en Longbow Games (Mysore) en jun 2026

      Entrevista

      Interview Experience: Negative Difficulty: Easy Process: Phone interview, one round Applied for a Game Producer role and was shortlisted. The interview was a single call conducted by senior leadership. The call began without any introduction of the interviewer or the company — no overview of the role, the team, or what the conversation would cover — and moved straight to "introduce yourself." I gave my background. One question asked how I estimate issues and which tracking system I use. I explained that the specific tools at my previous employer (a AAA studio) are proprietary and covered by an NDA, so I couldn't name them, but that I was happy to walk through my estimation approach and methodology in detail. The response to that was, close to verbatim: "I've been in this industry 25 years — if you can't answer, either you don't understand the question or you've never worked." There was little room to finish a point before being cut off, and the methodology I offered to discuss wasn't taken up. The call ended early. Advice to candidates: declining to disclose a former employer's confidential, NDA-protected tooling is standard professional practice, and it's worth being prepared for how an interviewer reacts to that. If you're coming from a studio with strict IP policies, have a clear way to describe your *process* and *methodology* without naming proprietary systems, and treat the tone of a first conversation as real information about the working environment. Would have appreciated: a brief introduction, room to complete answers, and openness to discussing methodology when specific tool names can't be shared.

      Preguntas de entrevista [1]

      Pregunta 1

      Were you managing art and QA teams?
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