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      Game Closure

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      Búsquedas relacionadas: Evaluaciones de Game Closure | Empleos en Game Closure | Sueldos en Game Closure | Prestaciones en Game Closure
      Entrevistas en Game ClosureEntrevistas para el cargo de Senior Software Engineer en Game ClosureEntrevista en Game Closure


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      Entrevista para Senior Software Engineer

      17 de ago de 2020
      Candidato de entrevista anónimo
      Londres, Inglaterra
      Sin ofertas
      Experiencia negativa
      Entrevista difícil

      Solicitud

      Me postulé a través de un reclutador. El proceso tomó 2 meses. Acudí a una entrevista en Game Closure (Londres, Inglaterra) en jun 2020

      Entrevista

      TLDR: Don't waste time applying to this company if you care about work-life balance and want reasonable working hours The interview process started with me having to make a test project (which was around two days of work). I was assured by the person I was in contact with that they were aware of their past issues (see Glassdoor reviews) and were working to make things better. I decided to give them the benefit of the doubt. Then I had interviews with a technical person and a product person. The technical interview was mostly focused on specific JavaScript performance details, which was interesting but strange. Neither of those two interviews mentioned the test I spent hours working on. As the interview process continued I discovered that this is a company where they expect people to work very long hours per week (I heard of an average of 60) and/or working on weekends frequently. I couldn't get any straight answer on exactly how much overtime and crunch there would be, but it was clear that it was a high amount, though they also said that the pay was high to compensate. They were initially very interested in my profile after the first interviews, but as soon as I started expressing concerns about work-life balance and asking how many hours people actually do, the experience quickly became negative and I had no news from them for about two weeks until I got told that they changed their mind.

      Preguntas de entrevista [1]

      Pregunta 1

      How would you store a list of previous frames for displaying framerate in a performant way
      1 respuesta

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